C. Gonzalez-Rodríguez, Daniel Herzog-Cruz, C. González-González
{"title":"Conversational game to improve digital health literacy","authors":"C. Gonzalez-Rodríguez, Daniel Herzog-Cruz, C. González-González","doi":"10.1145/3434780.3436606","DOIUrl":null,"url":null,"abstract":"Digital literacy in health is a current challenge for citizens. Having this skill is a fundamental element of e-health services. However, people frequently do not have the essential skills to find, understand, and appraise online health information and apply their knowledge to make health decisions. For this reason, we have designed a serious game entitled \"Conversational Adventure for IC-Health\" for training children and adolescents in digital health skills. In particular, the principal elements of the game are described. Also, the narrative structure and the educational contents worked through the conversational game are presented.","PeriodicalId":430095,"journal":{"name":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","volume":"44 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3434780.3436606","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Digital literacy in health is a current challenge for citizens. Having this skill is a fundamental element of e-health services. However, people frequently do not have the essential skills to find, understand, and appraise online health information and apply their knowledge to make health decisions. For this reason, we have designed a serious game entitled "Conversational Adventure for IC-Health" for training children and adolescents in digital health skills. In particular, the principal elements of the game are described. Also, the narrative structure and the educational contents worked through the conversational game are presented.