Exact interactions executed with new technique estimating positions of virtual objects by using human body movements

Masahiro Suzuki, H. Unno, K. Uehira
{"title":"Exact interactions executed with new technique estimating positions of virtual objects by using human body movements","authors":"Masahiro Suzuki, H. Unno, K. Uehira","doi":"10.1109/3DUI.2015.7131762","DOIUrl":null,"url":null,"abstract":"We evaluated the exactness of interactions using our proposed technique for applications in which users' bodies interacted with the virtual objects presented with 3-D displays in front of them. Interactive applications require interactions to be executed when users' bodies are at the positions of virtual objects; however, conventional techniques that execute interactions when the bodies are at the positions calculated from the binocular disparity make it difficult to meet this requirement because the calculated positions are often different from the positions of virtual objects. The proposed technique estimates the positions of virtual objects by using human body movements, and meets the requirement by executing interactions when users' bodies are at the estimated positions. We conducted an experiment in which users actually interacted with virtual objects, and the results indicated that more interactions succeeded when the proposed technique was used than when conventional techniques were used. We demonstrated that interactions using the proposed technique were exact.","PeriodicalId":131267,"journal":{"name":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2015.7131762","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

We evaluated the exactness of interactions using our proposed technique for applications in which users' bodies interacted with the virtual objects presented with 3-D displays in front of them. Interactive applications require interactions to be executed when users' bodies are at the positions of virtual objects; however, conventional techniques that execute interactions when the bodies are at the positions calculated from the binocular disparity make it difficult to meet this requirement because the calculated positions are often different from the positions of virtual objects. The proposed technique estimates the positions of virtual objects by using human body movements, and meets the requirement by executing interactions when users' bodies are at the estimated positions. We conducted an experiment in which users actually interacted with virtual objects, and the results indicated that more interactions succeeded when the proposed technique was used than when conventional techniques were used. We demonstrated that interactions using the proposed technique were exact.
利用人体运动估算虚拟物体位置的新技术实现精确交互
我们使用我们提出的技术来评估交互的准确性,在这些应用程序中,用户的身体与他们面前的3d显示器呈现的虚拟物体进行交互。交互式应用程序要求在用户的身体处于虚拟对象的位置时执行交互;然而,传统的技术,当物体在双目视差计算的位置时执行交互,很难满足这一要求,因为计算的位置往往与虚拟物体的位置不同。该技术利用人体运动来估计虚拟物体的位置,并通过在用户身体处于估计位置时执行交互来满足需求。我们进行了一个实验,用户实际与虚拟对象进行交互,结果表明,当使用所提出的技术时,比使用传统技术时,更多的交互成功。我们证明了使用所提出的技术进行交互是精确的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信