Vector Map Constrained Path Bundling in 3D Environments

Matthias Thöny, R. Pajarola
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引用次数: 8

Abstract

Dense line graphs and polyline maps are challenging for interactive visualization in geographic information systems (GIS). Bundling techniques are a common approach to reduce clutter and have successfully been demonstrated for the display of complex planar graphs. Previous techniques typically employed some form of attraction or repulsion forces to bundle edges in two dimensions, and while in principle extensible to 3D they do not directly support hard intersection constraints in a 3D environment. In geographic visualization systems, e.g. such as interactive virtual globes or 3D GIS viewers, it is often necessary to take the 3D environment into account and to: (1) bundle lines and paths in 3D, (2) constrain path bundles to follow some reference network vector map, as well as (3) avoid intersections with the digital elevation model (DEM). In this paper we introduce a novel method which uses geographic vector map reference information to route, visualize and simplify path bundles along their network paths in a constrained 3D environment using adaptive B-splines. Moreover, we describe an efficient rendering architecture to flexibly display bundled paths within a 3D rendering pipeline at varying level of detail (LOD).
三维环境中的矢量地图约束路径绑定
密集线形图和多线形图是地理信息系统(GIS)交互式可视化的难点。捆绑技术是一种常用的减少杂波的方法,并已成功地用于复杂平面图的显示。以前的技术通常采用某种形式的吸引力或排斥力来捆绑二维的边缘,虽然原则上可以扩展到3D,但它们不能直接支持3D环境中的硬交叉约束。在地理可视化系统中,例如交互式虚拟地球仪或3D GIS查看器,通常需要考虑三维环境,并:(1)在3D中捆绑线和路径,(2)约束路径束遵循某些参考网络矢量图,以及(3)避免与数字高程模型(DEM)相交。本文介绍了一种利用地理矢量地图参考信息,利用自适应b样条在受限的三维环境中沿其网络路径对路径束进行路由、可视化和简化的新方法。此外,我们还描述了一种高效的渲染架构,可以在不同细节级别(LOD)的3D渲染管道中灵活地显示捆绑路径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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