Interaction Design for Rehabiliation

P. Markopoulos
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引用次数: 1

Abstract

Well-known trends pertaining to the aging of population and the rising costs of healthcare motivate the development of rehabilitation technology. There is a considerable body of work in this area including efforts to make serious games, virtual reality and robotic applications. While innovative technologies have been introduced over the years, and often researchers produce promising experimental results, these technologies have not yet delivered the anticipated benefits. The causes for this apparent failure are evident when looking a closer look at the case of stroke rehabilitation, which is one of the heaviest researched topics for developing rehabilitation technologies. It is argued that improvements should be sought by centering the design on an understanding of patient needs, allowing patients, therapists and care givers in general to personalize solutions to the need of patients, effective feedback and motivation strategies to be implemented, and an in depth understanding of the socio-technical system in which the rehabilitation technology will be embedded. These are classic challenges that human computer interaction (HCI) researchers have been dealing with for years, which is why the field of rehabilitation technology requires considerable input from HCI researchers, and which explains the growing number of relevant HCI publications pertaining to rehabilitation. The talk reviews related research carried out at the Eindhoven University of Technology together with collaborating institutes, which has examined the value of tangible user interfaces and embodied interaction in rehabilitation, how designing playful interactions or games with a functional purpose., feedback design. I shall discuss the work we have done to develop rehabilitation technologies for the TagTrrainer system in the doctoral research of Daniel Tetteroo [2,3,4] and the explorations on wearable solutions in the doctoral research of Wang Qi.[5,6]. With our research being design driven and explorative, I will discuss also the current state of the art for the field and the challenges that need to be addressed for human computer interaction research to make a larger impact in the domain of rehabilitation technology.
康复交互设计
众所周知,人口老龄化和医疗保健成本上升的趋势推动了康复技术的发展。在这个领域有相当多的工作,包括制作严肃游戏、虚拟现实和机器人应用的努力。虽然多年来已经引入了创新技术,并且研究人员经常产生有希望的实验结果,但这些技术尚未带来预期的好处。当仔细观察中风康复的案例时,这种明显失败的原因是显而易见的,中风康复是发展康复技术的最重要的研究课题之一。本文认为,改进应以对患者需求的理解为中心,使患者、治疗师和护理人员能够根据患者的需求制定个性化的解决方案,实施有效的反馈和激励策略,并深入了解康复技术将嵌入的社会技术系统。这些都是人机交互(HCI)研究人员多年来一直在处理的经典挑战,这就是康复技术领域需要HCI研究人员大量投入的原因,这也解释了与康复相关的HCI出版物越来越多的原因。该演讲回顾了埃因霍温科技大学与合作机构开展的相关研究,这些研究考察了有形用户界面和康复中的具体化交互的价值,以及如何设计具有功能性目的的有趣交互或游戏。反馈设计。我将讨论Daniel Tetteroo博士研究[2,3,4]中我们为tagtrainer系统开发康复技术所做的工作,以及Wang Qi博士研究[5,6]中对可穿戴解决方案的探索。由于我们的研究是设计驱动的和探索性的,我还将讨论该领域的当前艺术状态以及人机交互研究需要解决的挑战,以便在康复技术领域产生更大的影响。
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