A GPU-based Algorithm for Estimating 3D Geometry and Motion in Near Real-time

Minglun Gong
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引用次数: 6

Abstract

Real-time 3D geometry and motion estimation has many important applications in areas such as robot navigation and dynamic image-based rendering. A novel algorithm is proposed in this paper for estimating 3D geometry and motion of dynamic scenes based on captured stereo sequences. All computations are conducted in the 2D image space of the center view and the results are represented in forms of disparity maps and disparity flow maps. A dynamic programming based technique is used for searching global optimal disparity maps and disparity flow maps under an energy minimization framework. To achieve high processing speed, most operations are implemented on the Graphics Processing Units (GPU) of programmable graphics hardware. As a result, the derived algorithm is capable of producing both 3D geometry and motion information for dynamic scenes in near real-time. Experiments on two trinocular stereo sequences demonstrate that the proposed algorithm can handle scenes that contain non-rigid motion as well as those captured by moving cameras.
一种基于gpu的近实时三维几何和运动估计算法
实时三维几何和运动估计在机器人导航和动态图像绘制等领域有着重要的应用。本文提出了一种基于捕获的立体序列估计动态场景三维几何和运动的新算法。所有计算均在中心视图的二维图像空间中进行,计算结果以视差图和视差流图的形式表示。在能量最小化框架下,采用基于动态规划的方法搜索全局最优视差图和视差流图。为了获得高处理速度,大多数操作都是在可编程图形硬件的图形处理单元(GPU)上实现的。因此,该算法能够近乎实时地生成动态场景的三维几何和运动信息。在两个三视立体序列上的实验表明,该算法可以处理包含非刚性运动的场景以及移动摄像机捕获的场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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