Daniel W. Palmer, Ryan Houghtaling, M. Kirschenbaum, Morgan Might
{"title":"Interactive Methodology to Iteratively Add Functionality to Swarm Programs","authors":"Daniel W. Palmer, Ryan Houghtaling, M. Kirschenbaum, Morgan Might","doi":"10.1109/ACSOS-C52956.2021.00037","DOIUrl":null,"url":null,"abstract":"In this paper we present a technique for adding functionality to swarm programs leveraging both human observation and mechanical program transformation. The technique combines two homogeneous swarms - one that executes a baseline set of behaviors and another that independently implements the new functionality. The two are combined into a heterogeneous swarm with which humans interact to establish effective population ratios between the two, to produce the best outcome. The two behavioral rulesets are then mechanically fused to create a new homogeneous swarm that exhibits both behaviors. This swarm becomes the new baseline to which additional behaviors can be added by repeating the process. We demonstrate this technique in a simulated swarm environment.","PeriodicalId":268224,"journal":{"name":"2021 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C)","volume":"178 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACSOS-C52956.2021.00037","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper we present a technique for adding functionality to swarm programs leveraging both human observation and mechanical program transformation. The technique combines two homogeneous swarms - one that executes a baseline set of behaviors and another that independently implements the new functionality. The two are combined into a heterogeneous swarm with which humans interact to establish effective population ratios between the two, to produce the best outcome. The two behavioral rulesets are then mechanically fused to create a new homogeneous swarm that exhibits both behaviors. This swarm becomes the new baseline to which additional behaviors can be added by repeating the process. We demonstrate this technique in a simulated swarm environment.