Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments

A. Pérez, Benoît Bossavit, M. Hachet
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引用次数: 52

Abstract

Nowadays, handheld devices are capable of displaying augmented environments in which virtual content overlaps reality. To interact with these environments it is necessary to use a manipulation technique. The objective of a manipulation technique is to define how the input data modify the properties of the virtual objects. Current devices have multi-touch screens that can serve as input. Additionally, the position and rotation of the device can also be used as input creating both an opportunity and a design challenge. In this paper we compared three manipulation techniques which namely employ multi-touch, device position and a combination of both. A user evaluation on a docking task revealed that combining multi-touch and device movement yields the best task completion time and efficiency. Nevertheless, using only the device movement and orientation is more intuitive and performs worse only in large rotations.
在移动增强现实环境中结合多点触摸输入和设备移动的3D操作
如今,手持设备能够显示虚拟内容与现实重叠的增强环境。为了与这些环境进行交互,有必要使用操作技术。操作技术的目标是定义输入数据如何修改虚拟对象的属性。目前的设备都有可以作为输入的多点触摸屏。此外,设备的位置和旋转也可以作为输入,这既是一个机会,也是一个设计挑战。在本文中,我们比较了三种操作技术,即采用多点触摸,设备位置和两者的结合。一项用户对对接任务的评估显示,多点触控和设备移动相结合可以获得最佳的任务完成时间和效率。然而,只使用设备的移动和方向更直观,只有在大旋转时表现更差。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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