Live Streaming Contents Influencing Game Playing Behavior Among Thailand Gamers

Thanaphol Kongrit, S. Kiattisin
{"title":"Live Streaming Contents Influencing Game Playing Behavior Among Thailand Gamers","authors":"Thanaphol Kongrit, S. Kiattisin","doi":"10.13052/jmm1550-4646.1946","DOIUrl":null,"url":null,"abstract":"This paper studies online game engagement in Thailand gaming communities. ‘Planned Behavior’ is the theory used in this study and it explains factors in order to determine the sustainability of the online gaming business. The theoretical research model of the paper focuses on flow experience, human-computer interaction, social interaction, and perceived enjoyment. A quantitative method has been used to measure the implications and data was collected from 800 participants’ online gamer via streaming tournament. The key findings show that the conveyed player attitudes and the flow experience have a positive influence on players’ continued intention to play an online game via Live-streaming. Hence Live-streaming is also an online game community connector and can be used as an indicator on the engagement of a sustainable game industry.","PeriodicalId":425561,"journal":{"name":"J. Mobile Multimedia","volume":"2013 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"J. Mobile Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.13052/jmm1550-4646.1946","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This paper studies online game engagement in Thailand gaming communities. ‘Planned Behavior’ is the theory used in this study and it explains factors in order to determine the sustainability of the online gaming business. The theoretical research model of the paper focuses on flow experience, human-computer interaction, social interaction, and perceived enjoyment. A quantitative method has been used to measure the implications and data was collected from 800 participants’ online gamer via streaming tournament. The key findings show that the conveyed player attitudes and the flow experience have a positive influence on players’ continued intention to play an online game via Live-streaming. Hence Live-streaming is also an online game community connector and can be used as an indicator on the engagement of a sustainable game industry.
直播内容影响泰国玩家的游戏行为
本文研究了泰国游戏社区的网络游戏参与度。“计划行为”是本研究中使用的理论,它解释了决定在线游戏业务可持续性的因素。本文的理论研究模式侧重于心流体验、人机交互、社会交互和感知享受。采用定量方法对其影响进行了测量,并通过流媒体比赛收集了800名参与者的在线游戏数据。主要发现表明,所传达的玩家态度和流体验对玩家通过直播持续玩在线游戏的意愿具有积极影响。因此,直播也是在线游戏社区的纽带,可以作为可持续游戏产业参与度的指标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信