Low-cost motion interactive video games in home training for children with cerebral palsy: A kinematic evaluation

M. Sandlund, H. Grip, C. Hager, Erik Domellof, Louise Ronnqvist
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引用次数: 12

Abstract

3D motion analysis was applied to assess goal-directed arm movements in 15 children with cerebral palsy (CP) before and after four weeks of home training with low-cost motion interactive video games. The results indicated that the children improved movement precision when playing the virtual games, improved movement smoothness when reaching for real targets, and reduced the involvement of the trunk especially when reaching with the non-dominant side.
低成本运动互动视频游戏在脑瘫儿童家庭训练中的应用:一项运动学评估
应用3D运动分析评估15名脑瘫儿童(CP)在进行为期四周的低成本运动互动视频游戏家庭训练前后的目标定向手臂运动。结果表明,儿童在玩虚拟游戏时提高了运动精度,在达到真实目标时提高了运动流畅性,并且减少了躯干的参与,特别是在用非优势侧达到目标时。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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