Projected displaced-mesh: A fast terrain visualization algorithm

Jianxin Luo, Guiqiang Ni, Kun Luo
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引用次数: 2

Abstract

We present an algorithm called Projected Displaced-Mesh (PDM) based on projected-grid for terrains. This algorithm is different from the previous algorithms. Our algorithm uses Displaced-Mesh. It creates terrain mesh by projecting, and then displaces the vertices from height field. Because of the use of projection, the algorithm has automatic view dependent Continuous Level of Detail (CLOD), automatic view frustum culled characteristic, and there is no limitation on view position. The experiment shows that our algorithm generated a high quality image and has a very fast rendering-rate.
投影位移网格:一种快速地形可视化算法
提出了一种基于投影网格的地形投影位移网格(PDM)算法。该算法不同于以往的算法。我们的算法使用displacement - mesh。它通过投影创建地形网格,然后从高度场置换顶点。由于使用了投影,该算法具有自动依赖于视点的连续细节水平(CLOD)、自动剔除视点截锥体的特性,并且对视点位置没有限制。实验表明,该算法能够生成高质量的图像,并且具有非常快的渲染速率。
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