Improving co-located collaboration with show-through techniques

F. Argelaguet, André Kunert, Alexander Kulik, B. Fröhlich
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引用次数: 20

Abstract

Multi-user virtual reality systems enable natural interaction with shared virtual worlds. Users can talk to each other, gesture and point into the virtual scenery as if it were real. As in reality, referring to objects by pointing, results often in a situation whereon objects are occluded from the other users' viewpoints. While in reality this problem can only be solved by adapting the viewing position, specialized individual views of the shared virtual scene enable various other solutions. As one such solution we propose show-through techniques to make sure that the objects one is pointing to can be seen by others. We analyzed the influence of such augmented viewing techniques on the spatial understanding of the scene, the rapidity of mutual information exchange as well as the social behavior of users. The results of our user study revealed that show-through techniques support spatial understanding on a similar level as walking around to achieve a non-occluded view of specified objects. However, advantages in terms of comfort, user acceptance and compliance to social protocols could be shown, which suggest that virtual reality techniques can in fact be better than 3D reality.
通过展示技术改进同一位置的协作
多用户虚拟现实系统实现了与共享虚拟世界的自然交互。用户可以互相交谈,用手势和指向虚拟场景,就像它是真实的一样。就像在现实中一样,通过指向来引用对象,通常会导致对象被其他用户的观点所遮挡。虽然在现实中,这个问题只能通过调整观看位置来解决,但共享虚拟场景的专门个人视图可以实现各种其他解决方案。作为这样的解决方案之一,我们提出了通过显示技术,以确保一个人指向的对象可以被其他人看到。我们分析了这种增强观看技术对场景的空间理解、相互信息交换的速度以及用户的社会行为的影响。我们的用户研究结果显示,透显技术支持空间理解,其水平与四处走动以获得指定对象的无遮挡视图类似。然而,在舒适度、用户接受度和遵守社交协议方面的优势可以显示出来,这表明虚拟现实技术实际上可以比3D现实更好。
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