Network Throughputs Modelling for Mobile Video Streaming Analysis

S. Rimac-Drlje, Jelena Vlaovic
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Abstract

Continuous increasing the share of video streaming in Internet traffic has raised interest in research aimed at improving bit rate selection algorithms for HTTP Adaptive Streaming (HAS). These algorithms use a different bitrate adaptation logic to ensure adaptation to the change of available network bandwidth. Measured throughput traces for different networks are usually used in the analysis of the performance of the algorithms. Although real networks are best presented by these measured traces, due to large differences in statistical properties of traces measured at different times of the day or year, as well as different routes of users in mobile networks, they are not fully suitable for systematic analysis of streaming algorithms. For this purpose, synthetic (computer-generated) traces can be more appropriate, provided that they mimic realistic traces well. In this paper, we present results of statistical modeling of throughput traces by using Nakagami distribution. Based on the parameters of Nakagami distribution estimated from the data measured in 3G and 4G networks, synthetic traces were generated. By applying the simulation framework for video streaming and using the Liu adaptation algorithm, parameters that affect the quality of the uploaded video have been compared for the cases of using synthetic and real traces. Comparison of achieved average quality levels, estimated bandwidths, video bitrates as well as number and depth of quality switches show that Nakagami distribution is a good choice for generating the synthetic traces. By changing the shape parameter m and the spread parameter of the probability density function of the Nakagami distribution, synthetic traces can be generated that correspond to a wide range of real traces.
移动视频流分析的网络吞吐量建模
视频流在互联网流量中所占的份额不断增加,这引起了人们对改进HTTP自适应流(has)比特率选择算法的研究兴趣。这些算法采用不同的比特率自适应逻辑,以确保适应可用网络带宽的变化。在分析算法的性能时,通常使用不同网络的测量吞吐量轨迹。虽然这些测量的迹线是真实网络的最佳呈现,但由于在一天或一年中不同时间测量的迹线的统计性质存在较大差异,以及移动网络中用户的路由不同,因此它们并不完全适合流算法的系统分析。出于这个目的,合成(计算机生成)的痕迹可能更合适,只要它们能很好地模仿现实的痕迹。本文给出了利用Nakagami分布对吞吐量轨迹进行统计建模的结果。根据3G和4G网络测量数据估计出的Nakagami分布参数,生成合成走线。应用视频流仿真框架,采用Liu自适应算法,比较了合成迹和真实迹两种情况下影响上传视频质量的参数。实现的平均质量水平,估计带宽,视频比特率以及质量开关的数量和深度的比较表明,中上分布是一个很好的选择,以产生合成走线。通过改变Nakagami分布的形状参数m和概率密度函数的扩散参数,可以生成与大范围真实迹线相对应的合成迹线。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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