A data-driven approach for online adaptation of game difficulty

Haiyan Yin, Linbo Luo, Wentong Cai, Y. Ong, J. Zhong
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引用次数: 12

Abstract

Dynamic adaptation of games with the objective of catering to the individual players' level of standard is an emerging and challenging research area of artificial intelligence in digital game. In this paper, we propose a data-driven approach for dynamic adaptation of game scenario difficulties. The goal is to fit the performance of the player to the desired conditions set by the designer. To this end, the data on player's in-game performance and dynamic game states are utilized for making adaptation decisions. Trained artificial neural networks are used to capture the relationship between dynamic game state, player performance, adaptation decision and the resultant game difficulty. Based on the predicted difficulty, adaptation of both direction and magnitude can be performed more effectively. Experimental study on a training game application is presented to demonstrate the efficiency and stability of the proposed approach.
一种数据驱动的在线游戏难度调整方法
以满足玩家个体标准水平为目标的游戏动态适应是数字游戏人工智能的一个新兴且具有挑战性的研究领域。在本文中,我们提出了一种数据驱动的方法来动态适应游戏场景的困难。我们的目标是让玩家的表现符合设计师设定的预期条件。为此,利用玩家在游戏中的表现和动态游戏状态的数据来做出适应性决策。利用训练好的人工神经网络捕捉动态博弈状态、玩家表现、适应性决策和最终博弈难度之间的关系。基于预测难度,可以更有效地进行方向和幅度的自适应。通过一个训练游戏应用的实验研究,验证了该方法的有效性和稳定性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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