Personalized gamification: A literature review of outcomes, experiments, and approaches

Luiz Rodrigues, A. Toda, P. Palomino, Wilk Oliveira, Seiji Isotani
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引用次数: 20

Abstract

Personalized gamification has gained substantial interest due to the expectation that it can improve gamification's success. Considering some secondary studies on this topic, they lack to present the characteristics of empirical studies and some aspects on how personalization approaches were designed. In this paper, we present a literature review based on previous research to address these gaps. Based on our analysis, our results provide: insights on how experiments to compare personalized gamification and non-personalized gamification are designed and evaluated; evidence on the effectiveness of personalized gamification found in primary studies; and an overview of how personalization approaches were designed. Our analysis converged in possible guidelines and a research agenda revealing five main needs: i) empirical studies comparing one size fits all and personalized gamification; ii) qualitative user studies; iii) personalization approaches that consider contextual characteristics as well as iv) rely on a broader, unambiguous set of game elements; and v) a benchmark of established resources to increase research reproducibility.
个性化游戏化:对结果、实验和方法的文献综述
个性化游戏化获得了极大的关注,因为人们期望它能提高游戏化的成功程度。考虑到这一主题的一些二手研究,它们缺乏实证研究的特点和个性化方法设计的某些方面。在本文中,我们提出了基于以往研究的文献综述,以解决这些差距。基于我们的分析,我们的结果提供了:如何设计和评估比较个性化游戏化和非个性化游戏化的实验;在初步研究中发现的关于个性化游戏化有效性的证据;并概述了个性化方法是如何设计的。我们的分析汇集在可能的指导方针和研究议程中,揭示了五个主要需求:1)比较一刀切和个性化游戏化的实证研究;Ii)定性用户研究;Iii)考虑情境特征的个性化方法;iv)依赖于更广泛且明确的游戏元素集合;v)建立资源基准,以提高研究的可重复性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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