Methods for generating three-dimensional cloth wrinkle based on wrinkle baseline

Minggang Jing, Bing He, Yue Lv
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Abstract

In the process of clothing simulation, visual authenticity of simulating effect has always been a criterion to measure the value of clothing simulation. In real life, wrinkle may occur to flexible clothing due to the interaction of forces, and are the major details of clothing fabrics that cannot be ignored. Hence, generating of wrinkles can intensify visual authenticity of clothing simulation and simulation of wrinkles has become an integral part for achieving authentic simulation of flexible clothing. This Paper has further studied on the methods for generating three-dimensional (3D) wrinkles. We proposed a new method for generating 3D wrinkles based on wrinkle baseline. The first step is to generate 3D wrinkle surface by convolution surface structuring method. Then generate finally clothing wrinkle by mapped the vertex in wrinkle area onto convolution surface. At last, adjusted section shape of the 3D wrinkles generated, so as to improve visual authenticity of clothing wrinkles.
基于皱纹基线的织物三维皱纹生成方法
在服装模拟过程中,模拟效果的视觉真实性一直是衡量服装模拟价值的一个标准。在现实生活中,由于作用力的相互作用,柔性服装可能会发生起皱,是服装面料不可忽视的主要细节。因此,褶皱的产生可以增强服装模拟的视觉真实性,褶皱的模拟已成为实现柔性服装真实模拟的重要组成部分。本文对三维褶皱的生成方法进行了进一步的研究。提出了一种基于皱纹基线的三维皱纹生成方法。第一步是用卷积曲面构造法生成三维皱纹曲面。然后将褶皱区域的顶点映射到褶积面上,最终生成服装褶皱。最后,调整产生的三维褶皱的截面形状,从而提高服装褶皱的视觉真实性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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