Efficiency and Effectiveness of Requirements Elicitation Techniques for Children

Jennifer Horkoff, Jerker Ersare, J. Kahler, Thorsteinn D. Jorundsson, I. Hammouda
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引用次数: 4

Abstract

[Context] The market for software targeting children, both for education and entertainment, is growing. Existing work, mainly from HCI, has considered the effectiveness of elicitation techniques for eliciting requirements from children as part of a design process. [Objective] However, we are lacking work which compares requirements elicitation techniques when used with children. [Methods] This study compares five elicitation techniques, taking into consideration the effectiveness and efficiency of each technique. Techniques were used with a total of 54 children aged 8-13, eliciting requirements for a museum flight simulator. We compare techniques by looking at the number and type of requirements discovered, perceived participant satisfaction, resources required, perceived usefulness, and requirements coverage of domain specific categories. [Conclusions] We observed notable differences between the techniques, including the effectiveness of observations and relative ineffectiveness of questionnaires. We present a set of guidelines to aid industry in eliciting requirements for child-friendly software.
儿童需求引出技术的效率和效果
针对儿童的教育和娱乐软件市场正在增长。现有的工作,主要来自HCI,已经考虑了启发技术的有效性,以激发儿童的需求,作为设计过程的一部分。[目的]然而,我们缺乏对需求引出技术在儿童中的应用进行比较的研究。[方法]本研究比较了五种启发技术,并考虑了每种技术的有效性和效率。总共有54名8-13岁的儿童使用了这些技术,这激发了对博物馆飞行模拟器的要求。我们通过查看发现的需求的数量和类型、感知到的参与者满意度、所需资源、感知到的有用性以及特定领域类别的需求覆盖范围来比较技术。[结论]我们观察到两种技术之间的显著差异,包括观察的有效性和问卷的相对无效。我们提出了一套指导方针,以帮助工业界提出对儿童友好软件的要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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