Game Theory for Wireless Engineers

A. B. Mackenzie, L. Dasilva
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引用次数: 443

Abstract

The application of mathematical analysis to wireless networks has met with limited success, due to the complexity of mobility and traffic models, coupled with the dynamic topology and the unpredictability of link quality that characterize such networks. The ability to model individual, independent decision makers whose actions potentially affect all other decision makers makes game theory particularly attractive to analyze the performance of ad hoc networks. Game theory is a field of applied mathematics that describes and analyzes interactive decision situations. It consists of a set of analytical tools that predict the outcome of complex interactions among rational entities, where rationality demands a strict adherence to a strategy based on perceived or measured results. In the early to mid-1990's, game theory was applied to networking problems including flow control, congestion control, routing and pricing of Internet services. More recently, there has been growing interest in adopting game-theoretic methods to model today's leading communications and networking issues, including power control and resource sharing in wireless and peer-to-peer networks. This work presents fundamental results in game theory and their application to wireless communications and networking. We discuss normal-form, repeated, and Markov games with examples selected from the literature. We also describe ways in which learning can be modeled in game theory, with direct applications to the emerging field of cognitive radio. Finally, we discuss challenges and limitations in the application of game theory to the analysis of wireless systems. We do not assume familiarity with game theory. We introduce major game theoretic models and discuss applications of game theory including medium access, routing, energy-efficient protocols, and others. We seek to provide the reader with a foundational understanding of the current research on game theory applied to wireless communications and networking.
无线工程师博弈论
由于移动性和流量模型的复杂性,再加上这种网络的动态拓扑结构和链路质量的不可预测性,数学分析在无线网络中的应用取得了有限的成功。对个体的、独立的决策者进行建模的能力,使得博弈论对分析特设网络的性能特别有吸引力。这些决策者的行为可能会影响所有其他的决策者。博弈论是应用数学的一个领域,描述和分析交互决策情况。它由一组分析工具组成,用于预测理性实体之间复杂交互的结果,其中理性要求严格遵守基于感知或测量结果的策略。在20世纪90年代早期到中期,博弈论被应用于网络问题,包括流量控制、拥塞控制、路由和互联网服务的定价。最近,人们对采用博弈论方法来模拟当今主要的通信和网络问题越来越感兴趣,包括无线和点对点网络中的功率控制和资源共享。这项工作提出了博弈论的基本结果及其在无线通信和网络中的应用。我们用从文献中选择的例子来讨论标准形式、重复和马尔可夫博弈。我们还描述了学习可以在博弈论中建模的方法,并直接应用于认知无线电的新兴领域。最后,我们讨论了博弈论在无线系统分析中的应用所面临的挑战和限制。我们不假设你熟悉博弈论。我们介绍了主要的博弈论模型,并讨论了博弈论的应用,包括媒介访问、路由、节能协议等。我们力求让读者对当前应用于无线通信和网络的博弈论研究有一个基本的了解。
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