Penerapan Metode Finite State Machine Pada Game Pembelajaran Matematika

Antonius Fernando, G. Guntoro, Loneli Costaner, Mariza Devega, Lisnawita Lisnawita
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Abstract

Mathematics is a compulsory field of study that is learned from elementary school, junior high school, high school, and college. A very important lesson, can help every citizen in transactions in selling an item, because it can calculate the amount of income and expenses in a business and various other examples related to mathematics lessons. In learning mathematics, students experience problems in understanding mathematical material. The problem faced by students is the lack of understanding of students in learning mathematics because students are used to finding answers on the internet. In overcoming the problems experienced by students, teachers try to improve understanding of mathematics learning by teaching slowly so that students can understand mathematics learning. When the teacher finished explaining, some students did not understand and asked the teacher to explain again from the beginning. This learning game was made to increase the interest in learning for vocational school children not to be bored in learning mathematics, because most students are not interested in learning mathematics because the material is difficult to reach and makes it easier for teachers to repeat the material presented by the teacher. In this mathematics application, a multimedia-based mobile application will be created. This math application supports multimedia video, sound, image, text and also text. This study aims to make the application of the Finite State Machine Method in Mathematics Learning Games for Elementary School Children. Methods of collecting data by browsing the internet, studying books, journals. FSM as AI (Artificial Intelligence). With this game, it is hoped that it can increase knowledge and facilitate the process of learning Mathematics.The result of this application can run well in accordance with blackbox testing and the application of the fiite state machine method can also be applied in this application according to the finite state machine method testing.    
Finite State Machine方法在数学学习游戏中的应用
数学是小学、初中、高中和大学的必修课程。一个非常重要的课程,可以帮助每一个公民在交易中出售一个项目,因为它可以计算收入和支出的金额在一个企业和各种其他例子相关的数学课程。在数学学习中,学生在理解数学材料时会遇到问题。学生面临的问题是学生在学习数学时缺乏理解,因为学生习惯于在网上寻找答案。在克服学生遇到的问题时,教师试图通过慢速教学来提高对数学学习的理解,使学生能够理解数学学习。老师讲完后,有些学生听不懂,要求老师从头再讲一遍。这个学习游戏是为了提高职业学校孩子的学习兴趣,让他们不会对学习数学感到厌倦,因为大多数学生对学习数学不感兴趣,因为材料很难到达,老师更容易重复老师呈现的材料。在这个数学应用程序中,将创建一个基于多媒体的移动应用程序。这个数学应用程序支持多媒体视频,声音,图像,文本和文本。本研究旨在探讨有限状态机方法在小学数学学习游戏中的应用。通过浏览互联网、学习书籍、期刊来收集数据的方法。FSM作为AI(人工智能)。通过这个游戏,希望可以增加知识,促进数学学习的过程。该应用程序的结果可以按照黑盒测试很好地运行,有限状态机方法的应用也可以按照有限状态机方法测试在该应用程序中应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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