Spatial Presence in Virtual Worlds as a Perceptual Emotion: An Expansion on Cognitive Feeling?

Tom Willans
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引用次数: 3

Abstract

Understanding learner's emotions within virtual worlds enables more effective learning solutions to be developed. Spatial presence as a 'feeling of being there' has a significant impact upon this effectiveness within immersive learning environments. This paper argues that spatial presence is a perceptual emotion and that such a view can be related to theories of affective emotion as a perception. It argues that existing models of spatial presence as cognitive feeling can be modified and related to perceptual theories of emotion such as Prinz's embodied appraisal theory and Deonna's perspectival view of emotion as perception. This supports the approach that spacial presence is better understood as an affective emotion. Applying embodied appraisal theory to the activation of motor areas and aspects of embodied cognition underlying Schubert's model highlights the perceptual nature of this emotion. Applying situated affordances and action potentials, as expressed in Deonna's model of emotion, as perception to frames of reference within a virtual world supports arguments for spatial presence as a perceptual emotion similar to Schubert's use of Wirth et al's model of spatial presence. This model may be useful when considering the learner scaffolding of games such as the Alice Civil Emergency game.
虚拟世界中的空间存在作为一种感知情感:认知感觉的扩展?
了解学习者在虚拟世界中的情绪,有助于开发更有效的学习解决方案。空间存在作为一种“身临其境的感觉”对沉浸式学习环境的有效性有重大影响。本文认为空间存在是一种感性情绪,这种观点可以与情感情绪作为一种知觉的理论联系起来。本文认为,现有的空间存在作为认知感觉的模型可以修改,并与Prinz的具身评价理论和Deonna的情感作为感知的透视观等情感知觉理论相关联。这支持了“空间存在”更好地被理解为一种情感情绪的观点。将具身评价理论应用于运动区域的激活和舒伯特模型中具身认知的各个方面,突出了这种情绪的感性本质。正如Deonna的情感模型所表达的那样,将情境表现和动作潜力作为虚拟世界中参考框架的感知,支持了空间存在作为一种感知情感的论点,类似于Schubert使用Wirth等人的空间存在模型。当考虑到像Alice Civil Emergency游戏这样的学习者脚手架游戏时,这个模型可能是有用的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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