Foveated Spatial Compression for Remote Rendered Virtual Reality

Teemu Kämäräinen, M. Siekkinen
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Abstract

In remote rendered virtual reality (VR), the rendering of the application is moved to the cloud enabling high quality real-time content to be consumed on low-powered standalone head mounted displays (HMDs). The rendered frames are encoded to a video stream and streamed to a thin client which relays user's input to the server and decodes and displays the incoming video. Latency and high bandwidth requirements are key challenges for remote rendered graphics. Foveation can be used to optimize the quality of the transmitted frames to be in line with the human visual system (HVS). In this paper we evaluate multiple different strategies on how to apply foveation to spatially compress video frames, i.e., reduce their resolution, before transmission. We also show how the foveation methods can be used together with super resolution to alleviate the bandwidth usage of real-time remote rendered VR and optimize the perceived image quality.
面向远程渲染虚拟现实的注视点空间压缩
在远程渲染虚拟现实(VR)中,应用程序的渲染被转移到云端,从而使高质量的实时内容能够在低功耗的独立头戴式显示器(hmd)上使用。呈现的帧被编码成视频流并流到瘦客户端,瘦客户端将用户的输入中继到服务器并解码并显示传入的视频。延迟和高带宽需求是远程渲染图形的主要挑战。注视点可用于优化传输帧的质量,使其符合人类视觉系统(HVS)。在本文中,我们评估了多种不同的策略如何应用注视点来压缩视频帧,即在传输前降低其分辨率。我们还展示了注视点方法如何与超分辨率一起使用,以减轻实时远程渲染VR的带宽使用并优化感知图像质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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