Combining Reinforcement Learning and Lazy Learning for Faster Few-Shot Transfer Learning

Zvezdan Loncarevic, Mihael Simonič, A. Ude, A. Gams
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引用次数: 1

Abstract

Since repeating a task with a humanoid robot many times is typically far too time consuming and strenuous for the robotic mechanism, learning is often shifted to simulation. Bridging the sim-to-real gap, however, still requires considerable real-world effort. In this paper we explore how to reduce the number of required repetitions with a novel few-shot transfer learning methodology. The skill is initially encoded with a deep neural network in one domain, and later adapted for a different target domain by re-training only a partllayer of this deep neural network with real data. For retraining we propose to combine lazy learning and reinforcement learning. Our experiments show that such combination is considerably faster than only using either one of these and an order of magnitude faster than learning from scratch. We demonstrated the approach on the example of robotic throwing, a complex dynamic skill where the outcome of the task is not explicitly dependent on the final position of the robot motion. The experiments were performed for sim-to-sim transfer learning on the full-sized humanoid robot TALOS, with initial throwing implementation on the real robot.
结合强化学习和惰性学习实现更快的几次迁移学习
由于多次使用人形机器人重复一项任务对于机器人机构来说通常过于耗时和费力,因此学习通常转向模拟。然而,弥合模拟与现实之间的差距仍然需要在现实世界中付出相当大的努力。在本文中,我们探讨了如何用一种新颖的少镜头迁移学习方法来减少所需的重复次数。该技能最初是用一个领域的深度神经网络编码的,然后通过使用真实数据重新训练该深度神经网络的一部分来适应不同的目标领域。对于再训练,我们建议将懒惰学习和强化学习结合起来。我们的实验表明,这种组合比只使用其中一种快得多,比从头开始学习快一个数量级。我们在机器人投掷的例子中展示了这种方法,这是一种复杂的动态技能,任务的结果并不明确地依赖于机器人运动的最终位置。在全尺寸人形机器人TALOS上进行了模拟到模拟的迁移学习实验,并在真实机器人上进行了初步的投掷实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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