Towards a Broad Use of Gamification Based on Hand Tracking in Post Stroke Patients

D. Regazzoni, A. Vitali, C. Rizzi
{"title":"Towards a Broad Use of Gamification Based on Hand Tracking in Post Stroke Patients","authors":"D. Regazzoni, A. Vitali, C. Rizzi","doi":"10.1115/detc2019-97926","DOIUrl":null,"url":null,"abstract":"\n In the last years, the advent of innovative technologies for tracking human motions is increasing the interest of physicians and physiotherapist, who would like to introduce new instruments for a more objective assessment of the rehabilitation processes. At present, many motion tracking systems have been developed and their ease of use and low-cost may represent the key aspects for which these systems could be really adopted both in rehabilitation centers and in rehabilitation programs at home. Several research studies confirmed the importance of continuing rehabilitation programs at home with the aim to maintain patients’ health condition at a suitable level for daily life activities. Physicians and physiotherapists need methods and tools, which can be simply adaptable for each type of patients’ category and type of rehabilitation according to the assessed pathology. For achieving this need, the technology has to be suitable for both the patient side and medical personnel side. The most suitable technology for the patients are motion tracking devices which can be used through traditional IT, such as laptops, smartphones and tablets. Also for medical personnel the ease of use is very important, physicians would like to check the patient’s rehab exercises according to their medical knowledge by exploiting daily life technology. This research work investigates on which are the best user-friendly programming tools and low-cost technology for 3D hand and finger tracking for the development of a serious game for rehabilitation exercises. The tasks are designed according to physiotherapists’ recommendations, in order to be customizable for any single user. The following sections will describe the method, the tools adopted, and the application developed.","PeriodicalId":352702,"journal":{"name":"Volume 1: 39th Computers and Information in Engineering Conference","volume":"69 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Volume 1: 39th Computers and Information in Engineering Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1115/detc2019-97926","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

In the last years, the advent of innovative technologies for tracking human motions is increasing the interest of physicians and physiotherapist, who would like to introduce new instruments for a more objective assessment of the rehabilitation processes. At present, many motion tracking systems have been developed and their ease of use and low-cost may represent the key aspects for which these systems could be really adopted both in rehabilitation centers and in rehabilitation programs at home. Several research studies confirmed the importance of continuing rehabilitation programs at home with the aim to maintain patients’ health condition at a suitable level for daily life activities. Physicians and physiotherapists need methods and tools, which can be simply adaptable for each type of patients’ category and type of rehabilitation according to the assessed pathology. For achieving this need, the technology has to be suitable for both the patient side and medical personnel side. The most suitable technology for the patients are motion tracking devices which can be used through traditional IT, such as laptops, smartphones and tablets. Also for medical personnel the ease of use is very important, physicians would like to check the patient’s rehab exercises according to their medical knowledge by exploiting daily life technology. This research work investigates on which are the best user-friendly programming tools and low-cost technology for 3D hand and finger tracking for the development of a serious game for rehabilitation exercises. The tasks are designed according to physiotherapists’ recommendations, in order to be customizable for any single user. The following sections will describe the method, the tools adopted, and the application developed.
基于手追踪的游戏化在脑卒中后患者中的广泛应用
在过去的几年里,跟踪人体运动的创新技术的出现增加了医生和物理治疗师的兴趣,他们希望引入新的仪器来更客观地评估康复过程。目前,许多运动跟踪系统已经被开发出来,它们的易用性和低成本可能代表了这些系统可以在康复中心和家庭康复计划中真正采用的关键方面。几项研究证实了在家中继续进行康复计划的重要性,其目的是将患者的健康状况维持在适合日常生活活动的水平。医生和物理治疗师需要的方法和工具,可以简单地适应每一种类型的病人的类别和类型的康复根据评估病理。为了实现这一需求,该技术必须同时适用于患者和医务人员。最适合患者的技术是运动跟踪设备,可以通过笔记本电脑、智能手机和平板电脑等传统IT设备使用。对于医务人员来说,易用性也是非常重要的,医生们希望通过利用日常生活技术,根据他们的医学知识来检查患者的康复练习。这项研究工作调查了哪些是最好的用户友好的编程工具和低成本的3D手部和手指跟踪技术,以开发一款用于康复锻炼的严肃游戏。这些任务是根据物理治疗师的建议设计的,以便为任何单个用户定制。下面的部分将描述该方法、采用的工具和开发的应用程序。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信