Mobile Apps for Learning Vocabulary: Categories, Evaluation and Design Criteria for Teachers and Developers

P. Sweeney, C. Moore
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引用次数: 39

Abstract

In this article the authors discuss the potential for mobile devices, mainly smartphones and tablets, to be used for language learning, offering frameworks for users to apply, including the categorisation of the different contexts and applications apps. They suggest critical success factors, including the importance of the user interface design and a taxonomy of interactivity and mobile "affordances" for publishers, developers, and users to consider when either evaluating existing apps, or developing their own mobile learning materials. The authors illustrate how these frameworks and taxonomies can work by applying them to the area of vocabulary learning. The article includes two case studies of app development projects in which one of the authors has had direct involvement to explore the relative benefits and dis-benefits of re-versioning existing CDROM-based materials against developing an entirely new mobile learning app. Finally, they discuss the potential chasm between those interested in the potential of mobile language learning, including developers with insufficient knowledge of pedagogy, and language teachers who know about pedagogy, but have little interest in mobile learning. The article concludes with recommendations about how to overcome this divide with suggestions on how developers could make their language learning apps more pedagogically useful.
学习词汇的移动应用:教师和开发者的类别、评估和设计标准
在这篇文章中,作者讨论了移动设备(主要是智能手机和平板电脑)用于语言学习的潜力,为用户提供了应用框架,包括不同上下文和应用程序的分类。他们提出了一些关键的成功因素,包括用户界面设计的重要性、交互性的分类和移动“可视性”,供发行商、开发者和用户在评估现有应用或开发自己的移动学习材料时考虑。作者通过将这些框架和分类应用于词汇学习领域来说明这些框架和分类是如何工作的。本文包括两个应用程序开发项目的案例研究,其中一位作者直接参与探讨了重新版本现有的基于cdrom的材料与开发全新的移动学习应用程序的相对利弊。最后,他们讨论了对移动语言学习潜力感兴趣的人之间的潜在鸿沟,包括缺乏教育学知识的开发人员,以及了解教育学的语言教师。但对移动学习兴趣不大。文章最后提出了如何克服这一鸿沟的建议,并建议开发者如何使他们的语言学习应用程序在教学上更有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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