3D shape estimation and texture generation using texture foreshortening cues

J. Colombe
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Abstract

The surfaces of 3D objects may be represented as a connected distribution of surface patches that point in various directions with respect to the observer. Viewpoint-normal patches are those whose tangent plane is perpendicular to the line of sight. Foreshortening of surface patches results from their obliquity, with a directional wavelength compression, and an accompanying 1-dimensional stretching of the spatial frequency distribution. This stretching of spatial frequency distributions was used to generate plausible depth illusions via local foreshortening of surface textures rendered from a stretched spatial frequency envelope. Texture foreshortening cues were exploited by a multi-stage image analysis method that revealed local dominant orientation, degree of orientation dominance, relative power in spatial frequencies at a given orientation, and a measure of local surface obliquity, which provides incomplete but useful information in a multi-cue depth estimation framework.
使用纹理缩短线索的3D形状估计和纹理生成
3D物体的表面可以表示为相对于观察者指向不同方向的表面斑块的连接分布。视点法向补丁是切面垂直于视线的补丁。表面斑块的缩短是由于它们的倾角、定向波长压缩以及伴随的空间频率分布的一维拉伸造成的。这种空间频率分布的拉伸被用来通过从拉伸的空间频率包络中渲染的表面纹理的局部缩短来产生似是而非的深度错觉。纹理缩短线索利用多阶段图像分析方法,揭示局部优势方向,方向优势程度,空间频率在给定方向上的相对功率,以及局部表面倾斜度,这为多线索深度估计框架提供了不完整但有用的信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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