Efficient 3D binary image skeletonization

Son T. Tran, L. Shih
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引用次数: 32

Abstract

Image skeletonization promises to be a powerful complexity-cutting tool for compact shape description, pattern recognition, robot vision, animation, petrography pore space fluid flow analysis, model/analysis of bone/lung/circulation, and image compression for telemedicine. The existing image Skeletonization techniques using boundary erosion, distance coding, and Voronoi diagram are first overviewed to assess/compare their feasibility of extending from 2D to 3D. An efficient distance-based procedure to generate the skeleton of large, complex 3D images such as CT, MRI data of human organ is then described. The proposed 3D Voxel Coding (3DVC) algorithm, is based on Discrete Euclidean Distance Transform. Instead of actual distance, each interior voxel (3D pixel) in the 3D image object is labeled with an integer code according to its relative distance from the object border for computation efficiency. All center voxels, which are the furthest away from the object border, are then collected and thinned to form clusters. To preserve the topology of the 3D image object, a cluster-labeling heuristic is then applied to order the clusters, and to recursively connect the next nearest clusters, gradually reducing the total number of disjoint clusters, to generate one final connected skeleton for each 3D object. The algorithm provides a straightforward computation which is robust and not sensitive to noise or object boundary complexity. Because 3D skeleton may not be unique, several application-dependent skeletonization options will be explored for meeting specific quality/speed requirements, and perhaps to incorporate automatic machine intelligence decisions. Parallel version of 3DVC is also introduced to further enhance skeletonization speed.
高效的三维二值图像骨架化
图像骨架化有望成为一种强大的复杂性切割工具,用于紧凑形状描述、模式识别、机器人视觉、动画、岩石学、孔隙空间流体流动分析、骨/肺/循环模型/分析以及远程医疗图像压缩。首先概述了现有的使用边界侵蚀、距离编码和Voronoi图的图像骨架化技术,以评估/比较它们从2D扩展到3D的可行性。然后描述了一种有效的基于距离的程序,用于生成大型复杂3D图像的骨架,例如人体器官的CT, MRI数据。提出了基于离散欧氏距离变换的三维体素编码(3DVC)算法。为了提高计算效率,3D图像对象中的每个内部体素(3D像素)根据其与对象边界的相对距离标记为整数码,而不是实际距离。所有离物体边界最远的中心体素,然后被收集并稀释成簇。为了保持三维图像对象的拓扑结构,然后应用聚类标记启发式对聚类进行排序,并递归连接下一个最近的聚类,逐渐减少不相交聚类的总数,为每个3D对象生成一个最终的连接骨架。该算法计算简单,鲁棒性好,对噪声和目标边界复杂度不敏感。由于3D骨架可能不是唯一的,因此将探索几种与应用相关的骨架化选项,以满足特定的质量/速度要求,并可能结合自动机器智能决策。同时引入并行版本的3DVC,进一步提高骨架化速度。
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