Don't extend! reduce!: the sound approach to reality

Mads Walther-Hansen, M. Grimshaw-Aagaard
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引用次数: 1

Abstract

In this paper we propose a reduced reality concept of less-is-more that VR designers can use to create technological frameworks that reduce sensory overload and allow for better concentration and focus, less stress, and novel scenarios. We question the approach taken by scholars in the field of XR research, where the focus is typically to design and use technology that adds sensory information to the user's perceptual field and we address some of the confusion related to the typical uses of the term reality. To address the latter terminological muddle, we define reality as our conscious experience of the environment as emergent perception and we use this definition as the basis for a discussion of the role of sound in balancing sensory information and in the construction of a less cluttered and less stressful perceptual environments.
不要延长!减少!正确地接近现实
在本文中,我们提出了一个“少即是多”的简化现实概念,VR设计师可以使用它来创建技术框架,以减少感官过载,并允许更好的集中注意力,更少的压力和新颖的场景。我们对XR研究领域的学者所采用的方法提出质疑,这些学者的研究重点通常是设计和使用将感官信息添加到用户感知领域的技术,我们解决了与“现实”一词的典型用法相关的一些混淆。为了解决后一种术语混乱,我们将现实定义为我们对环境的意识体验,即突现感知,并以此定义为基础,讨论声音在平衡感官信息和构建较少混乱和较少压力的感知环境中的作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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