Simulating soft tissues using a GPU approach of the mass-spring model

Christian Andres Diaz Leon, S. Eliuk, H. Trefftz
{"title":"Simulating soft tissues using a GPU approach of the mass-spring model","authors":"Christian Andres Diaz Leon, S. Eliuk, H. Trefftz","doi":"10.1109/VR.2010.5444775","DOIUrl":null,"url":null,"abstract":"The recent advances in the fields such as modeling bio-mechanics of living tissues, haptic technologies, computational capacity, and graphics realism have created conditions necessary in order to develop effective surgical training using virtual environments. However, virtual simulators need to meet two requirements, they need to be real-time and highly realistic. The most expensive computational task in a surgical simulator is that of the physical model. The physical model is the component responsible to simulate the deformation of the anatomical structures and the most important factor in order to obtain realism. In this paper we present a novel approach to virtual surgery. The novelty comes in two forms: specifically a highly realistic mass-spring model, and a GPU based technique, and analysis, that provides a nearly 80x speedup over serial execution and 20x speedup over CPU based parallel execution.","PeriodicalId":151060,"journal":{"name":"2010 IEEE Virtual Reality Conference (VR)","volume":"110 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Virtual Reality Conference (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR.2010.5444775","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12

Abstract

The recent advances in the fields such as modeling bio-mechanics of living tissues, haptic technologies, computational capacity, and graphics realism have created conditions necessary in order to develop effective surgical training using virtual environments. However, virtual simulators need to meet two requirements, they need to be real-time and highly realistic. The most expensive computational task in a surgical simulator is that of the physical model. The physical model is the component responsible to simulate the deformation of the anatomical structures and the most important factor in order to obtain realism. In this paper we present a novel approach to virtual surgery. The novelty comes in two forms: specifically a highly realistic mass-spring model, and a GPU based technique, and analysis, that provides a nearly 80x speedup over serial execution and 20x speedup over CPU based parallel execution.
用质量-弹簧模型的GPU方法模拟软组织
活体组织的生物力学建模、触觉技术、计算能力和图形现实主义等领域的最新进展,为利用虚拟环境开发有效的外科训练创造了必要的条件。然而,虚拟模拟器需要满足两个要求,即实时性和高真实感。在外科手术模拟器中最昂贵的计算任务是物理模型的计算。物理模型是模拟解剖结构变形的重要组成部分,是获得真实感的最重要因素。在本文中,我们提出了一种虚拟手术的新方法。新奇的东西有两种形式:特别是高度逼真的质量弹簧模型,以及基于GPU的技术和分析,它比串行执行提供了近80倍的加速,比基于CPU的并行执行提供了20倍的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信