Real-time 3D game using sixth sense and haptic technology

A. Kadu, A. Nagdive
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Abstract

This paper is about design and development of an efficient Game focusing more on combination of various Technologies. Purpose of this is to integrate various technologies and develop 3D Game which will enhance game capabilities in Gaming World by providing good feel and look. Game develop in such a way that mouse and keyboard are not at all required at any point of time, by using new control strategies and creative control ,for this purpose Sixth Sense and Neural Network use. Proper touch less interface increases rigidness of game. The paper deals with development of simple firing game, where user need to shoot enemy seen on projector screen. Technologies involved in development of complete game are Sixth Sense, Pattern matching, Haptics Technology, and AI will make a plus point in interacting between game and game user. To develop 3D Game that provides you to play and interact with computer using various technologies. Game is developed in a custom built environment with the Jacket and Gun as a hardware developed for game playing.
使用第六感和触觉技术的实时3D游戏
这篇论文是关于设计和开发一款更注重多种技术结合的高效游戏。其目的是整合各种技术,开发3D游戏,通过提供良好的感觉和外观,提高游戏世界的游戏能力。通过使用新的控制策略和创造性的控制,游戏开发在任何时候都不需要鼠标和键盘,为此目的使用第六感和神经网络。适当的非触摸界面增加了游戏的刚性。本文开发了一个简单的射击游戏,用户需要射击投影仪屏幕上的敌人。开发完整游戏所涉及的技术包括第六感、模式匹配、触觉技术和人工智能,这些技术将在游戏和游戏用户之间的互动中起到加分作用。开发3D游戏,让您使用各种技术与计算机进行游戏和交互。游戏是在一个定制的环境中开发的,夹克和枪是为游戏而开发的硬件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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