Non-photorealistic real-time rendering of characteristic faces

Thomas Luft, O. Deussen
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引用次数: 7

Abstract

We propose a system for real-time sketching of human faces. On the basis of a three-dimensional description of a face model, characteristic line strokes are extracted and represented in an artistic way. In order to enrich the results with details that cannot be determined analytically from the model surface and anchor strokes are supplemented interactively and are maintained during animation. Because of the real-time ability of our rendering pipeline the system is suitable for interactive facial animation. Thus, interesting areas of application within the range of the virtual avatars are possible.
特征面部的非真实感实时渲染
我们提出了一个人脸实时绘制系统。在对人脸模型进行三维描述的基础上,提取特征笔画,并以艺术的方式表现出来。为了用模型表面无法解析确定的细节来丰富结果,锚笔画被交互式地补充,并在动画过程中保持。由于我们的渲染管道的实时性,该系统适合于交互式面部动画。因此,在虚拟化身的范围内,有趣的应用领域是可能的。
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