A data mining approach to strategy prediction

B. Weber, Michael Mateas
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引用次数: 259

Abstract

We present a data mining approach to opponent modeling in strategy games. Expert gameplay is learned by applying machine learning techniques to large collections of game logs. This approach enables domain independent algorithms to acquire domain knowledge and perform opponent modeling. Machine learning algorithms are applied to the task of detecting an opponent's strategy before it is executed and predicting when an opponent will perform strategic actions. Our approach involves encoding game logs as a feature vector representation, where each feature describes when a unit or building type is first produced. We compare our representation to a state lattice representation in perfect and imperfect information environments and the results show that our representation has higher predictive capabilities and is more tolerant of noise. We also discuss how to incorporate our data mining approach into a full game playing agent.
策略预测的数据挖掘方法
提出了一种策略博弈对手建模的数据挖掘方法。专家玩法是通过将机器学习技术应用于大量游戏日志来学习的。该方法使领域独立算法能够获取领域知识并执行对手建模。机器学习算法被应用于在对手执行策略之前检测对手的策略,并预测对手何时会执行策略行动。我们的方法包括将游戏日志编码为特征向量表示,其中每个特征描述了单元或建筑类型首次产生的时间。在完全和不完全信息环境下,我们将我们的表示与状态格表示进行了比较,结果表明我们的表示具有更高的预测能力和对噪声的容忍度。我们还讨论了如何将我们的数据挖掘方法整合到一个完整的游戏代理中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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