Agent-based hardware-in-the-loop simulation for UAV/UGV surveillance and crowd control system

A. Khaleghi, Dong Xu, Alfonso Lobos, S. Minaeian, Y. Son, Jian Liu
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引用次数: 17

Abstract

An agent-based hardware-in-the-loop simulation framework is proposed to model the UAV/UGV surveillance and crowd control system. To this end, a planning and control system architecture is discussed first, which includes various modules such as sensory data collection, crowd detection, tracking, motion planning, control command generation, and control strategy evaluation. The modules that are highly related with agent-based modeling (focus of this paper) are then discussed, which includes the UAV/UGV motion planning considering multi-objectives, crowd motion modeling via social force model, and enhancement of simulation environment via GIS 3D coordinates conversion. In the experiment, Repast Simphony is used as the agent-based modeling tool, which transmits sensory data and control commands with QGroundControl as hardware interface that further conducts radio communications with ArduCopter as a real UAV. Preliminary results show that finer grid scale and larger vehicle detection range generate a better crowd coverage percentage. Finally, conclusions and future works are discussed.
基于agent的无人机/UGV监视与人群控制系统硬件在环仿真
提出了一种基于智能体的无人机/UGV监视与人群控制系统硬件在环仿真框架。为此,首先讨论了规划与控制系统的体系结构,其中包括传感数据收集、人群检测、跟踪、运动规划、控制命令生成和控制策略评估等各个模块。在此基础上,重点讨论了与基于agent的建模高度相关的模块,包括考虑多目标的UAV/UGV运动规划、基于社会力模型的人群运动建模以及基于GIS三维坐标转换的仿真环境增强。在实验中,Repast Simphony作为基于agent的建模工具,以QGroundControl为硬件接口,传输传感数据和控制命令,进一步与ArduCopter作为真实无人机进行无线电通信。初步结果表明,更细的网格尺度和更大的车辆检测距离可以产生更好的人群覆盖率。最后,对结论和未来工作进行了展望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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