VirtualizeMe: Real-time avatar creation for Tele-Immersion environments

Daniel Knoblauch, P. Font, F. Kuester
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引用次数: 7

Abstract

VirtualizeMe introduces a new design for a fully immersive Tele-Immersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creation approach full-filling four main attributes: high resolution, scalability, flexibility and affordability. This is achieved by a total separation of reconstruction and rendering and exploiting the capabilities of modern graphic cards. The high resolution is achieved by using as much of the input information as possible through lossless compression of the input data and introducing a focused volumetric visual hull reconstruction. The resulting avatar allows eye-to-eye collaboration for remote users. The interaction with the virtual world is facilitated by the volumetric avatar model and allows a fully immersive system. This paper shows a proof of concept based on publicly available pre-recorded data to allow easier comparison.
VirtualizeMe:远程沉浸环境的实时头像创建
VirtualizeMe为远程协作和虚拟世界交互提供了一种完全沉浸式远程沉浸系统的新设计。该系统引入了一种新的虚拟形象创建方法,充分满足了四个主要属性:高分辨率、可扩展性、灵活性和可负担性。这是通过完全分离重建和渲染以及利用现代图形卡的功能来实现的。高分辨率是通过使用尽可能多的输入信息,通过输入数据的无损压缩和引入一个集中的体积视觉船体重建来实现的。生成的头像允许远程用户进行眼对眼协作。与虚拟世界的互动由体积头像模型促进,并允许一个完全沉浸式的系统。本文展示了一个基于公开可用的预先记录数据的概念证明,以便于比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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