Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach

Zhao Zhao, A. Arya, Rita Orji, Gerry Chan
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引用次数: 2

Abstract

Exergames are effective tools to motivate and promote daily physical activities. However, previous studies indicated that many people who start any type of exercise drop out of the program before establishing new habits. Research has shown that personalization is key to effective game-based interventions. Player modeling and recommender systems are used for personalizing contents and services in many applications. In exergames, we believe it is important to continuously recommend personalized and appropriate types of physical activity and contents in order to improve the effectiveness of the game. In this paper, we proposed and validated the design of a personalized physical activity recommender system for exergames based on a study of participant's preferred activities. The proposed approach resulted in more accurate recommendations when comparing to an existing model in predicting users' preference toward physical activity types.
使用机器学习方法进行游戏玩家建模的体育活动建议
运动游戏是激励和促进日常体育活动的有效工具。然而,先前的研究表明,许多人在开始任何一种运动之前就放弃了计划,还没有形成新的习惯。研究表明,个性化是有效的游戏干预的关键。玩家建模和推荐系统在许多应用程序中用于个性化内容和服务。在exergames中,我们认为为了提高游戏的有效性,不断推荐个性化和适当类型的体育活动和内容是很重要的。本文在研究参与者偏好运动的基础上,提出并验证了exerggames个性化运动推荐系统的设计。在预测用户对体育活动类型的偏好方面,与现有模型相比,所提出的方法产生了更准确的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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