A handheld mirror simulation

A. François, E.-Y. Kang
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引用次数: 25

Abstract

We present the design and construction of a handheld mirror simulation device. The perception of the world reflected through a mirror depends on the viewer's position with respect to the mirror and the 3-D geometry of the world. In order to simulate a real mirror on a computer screen, images of the observed world, consistent with the viewer's position, must be synthesized and displayed in real- time. Our system is build around a LCD screen manipulated by the user, a single camera fixed on the screen, and a tracking device. The continuous input video stream and tracker data is used to synthesize, in real-time, a continuous video stream displayed on the LCD screen. The synthesized video stream is a close approximation of what the user would see on the screen surface if it were a real mirror. Our system provides a generic interface for applications involving rich, first-person interaction, such as the virtual daguerreotype.
手持式镜像模拟
我们提出了一种手持式镜像模拟装置的设计和构造。通过镜子反射的世界的感知取决于观看者相对于镜子和世界的三维几何形状的位置。为了在计算机屏幕上模拟真实的镜子,必须合成与观看者位置一致的观察世界的图像并实时显示。我们的系统是围绕一个由用户操纵的LCD屏幕,一个固定在屏幕上的单个摄像头和一个跟踪设备构建的。连续输入的视频流和跟踪器数据被用来实时合成一个连续的视频流,显示在LCD屏幕上。合成的视频流非常接近用户在屏幕表面看到的,如果它是一面真正的镜子。我们的系统为涉及丰富的第一人称交互的应用程序(如虚拟银版照相)提供了通用接口。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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