Understanding Esports as a STEM Career Ready Curriculum in the Wild

Craig G. Anderson, A. M. Tsaasan, Jason G. Reitman, J. Lee, M. Wu, Holly Steel, Tom Turner, Constance Steinkuehler
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引用次数: 25

Abstract

There are myriad ways to participate in esports that go beyond just competing on a team: event organizing, legal protections, web development, shoutcasting, game analysis, and many other integral activities. These roles are paramount to the growth of the tournaments and surrounding community. They also have strong ties to science, technology, engineering, and mathematics related content and careers that are rarely made explicit, even though they develop skills valued in high tech careers at the intersection of STEM and Entrepreneurship. In this paper we present a framework for understanding the Esports Ecosystem from the perspective of diverse and divergent roles within high school and collegiate esports communities. Based on two years of qualitative participant observation of esports communities in Southern California, we detail the ways in which these forms of participation connect to valued high school academic and career ready curriculum standards that together represent STEM Entrepreneurship. It is on the basis of these connections that we have developed a year-long high school course that ties the skills esports participation fosters and the careers that they lead to.
将电子竞技理解为野外STEM职业准备课程
除了在团队中竞争之外,参与电子竞技的方式有很多:活动组织、法律保护、网络开发、广播、游戏分析以及许多其他不可或缺的活动。这些角色对于比赛和周边社区的发展至关重要。他们也与科学、技术、工程和数学相关的内容和职业有着密切的联系,这些内容和职业很少被明确地表达出来,尽管他们在STEM和创业的交叉点培养了高科技职业所看重的技能。在本文中,我们提出了一个框架,从高中和大学电子竞技社区中不同角色的角度来理解电子竞技生态系统。基于对南加州电子竞技社区两年的定性参与观察,我们详细介绍了这些形式的参与与有价值的高中学术和职业准备课程标准的联系方式,这些课程标准共同代表了STEM创业精神。正是在这些联系的基础上,我们开发了一个为期一年的高中课程,将电子竞技参与培养的技能与他们所带来的职业联系起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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