Software Development for Dementia Patient - A Student's Perspective [Abstract]

InSITE Conference Pub Date : 1900-01-01 DOI:10.28945/5085
Madeleine V. S. Schneider, Christine Bakke
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In addition to that the students do not gain experience directed toward their professions and are not familiar with the requirements during a software development process. \nThe researchers of this study believe that Student Ownership of Learning (SOL) and Scrum can be the basis of a hands-on learning experience where the student is able to take an active approach to their own learning. The study identified the increase in dementia patients and the lack of interactive software applications in health care as an area where research and development were needed. The software application was created to address dementia patients’ needs for meaningful interaction and improvement of memory. The student is able to take leadership of their own learning while working on developing their own project while having guidance from the instructor. \n\nMethodology.\nIn this research, the student and professor worked together as a team to experience Student Ownership of Learning that incorporated Scrum-like practices. The student was able to seek guidance from the professor throughout the process and was able to receive feedback in weekly meetings. The student documented their weekly finding and set goals for each week. This helped the student to follow Scrum-like practices where a complex project can be split into multiple smaller units and tackled individually.\nThe Scrum sprint helped the student to set goals for each development cycle and to prioritize certain tasks. The student experiences how to successfully manage time to complete a complex project on a defined end date. 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引用次数: 0

Abstract

Aim/Purpose. This study aims to document the results of Student Ownership of Learning through the development of a software application to support dementia patients. The research strives to create an agile career-like experience connected to software development courses to overall improve the learning outcome for students. Background. Most online classes are limited to lectures, homework, and tests. However, students struggle to evolve with passive instruction as well as no hands-on experience. In addition to that the students do not gain experience directed toward their professions and are not familiar with the requirements during a software development process. The researchers of this study believe that Student Ownership of Learning (SOL) and Scrum can be the basis of a hands-on learning experience where the student is able to take an active approach to their own learning. The study identified the increase in dementia patients and the lack of interactive software applications in health care as an area where research and development were needed. The software application was created to address dementia patients’ needs for meaningful interaction and improvement of memory. The student is able to take leadership of their own learning while working on developing their own project while having guidance from the instructor. Methodology. In this research, the student and professor worked together as a team to experience Student Ownership of Learning that incorporated Scrum-like practices. The student was able to seek guidance from the professor throughout the process and was able to receive feedback in weekly meetings. The student documented their weekly finding and set goals for each week. This helped the student to follow Scrum-like practices where a complex project can be split into multiple smaller units and tackled individually. The Scrum sprint helped the student to set goals for each development cycle and to prioritize certain tasks. The student experiences how to successfully manage time to complete a complex project on a defined end date. Each iteration allowed the student to develop further by doing research, speaking to experts, and having weekly instructor-student meetings. The Scrum process generally allows constant review, and the student is able to access the documentation from the earlier iterations. Contribution. This study showcases the student’s successful learning outcomes connected to Student Ownership of Learning as well as Scrum by providing documentation of the processes, concerns, and successes. Findings This study connected student learning to a professional experience that is closely tied to Student Ownership of Learning and Scrum. The student identified the importance of improving the situation of dementia patients through software development. Generally, the student noted that by working on a chosen topic of interest their motivation and programming skillset increased at a greater rate than in a normal classroom setting. Recommendations for Practitioners. The researchers of this study recommend practitioners consider providing an experience of Student Ownership of Learning connected to Scum. Faculty members in technical fields are welcome to share the findings presented in this research as they experience a student’s perspective throughout this process. Recommendations for Researchers . Researchers are invited to experience how Student Ownership of Learning and Scrum practices might change learning outcomes in technical courses. Researchers could experience increasing learner independence and motivation to further develop students’ programming skill sets. Impact on Society. This study showcases how Student Ownership of Learning and Scrum practices can deliver a new form of higher education with hands-on involvement with more successful outcomes. In addition, this study wants to raise awareness for dementia patients and the troubles they are facing by developing an interactive dementia-focused software application. Future Research. Future research could combine Student Ownership of Learning and Scrum methods in higher education settings to provide a more professional experience for students. The study of dementia-related software applications in health care can be expanded and further explored.
学生视角下的痴呆患者软件开发[摘要]
目的/目标。本研究旨在通过开发一款支持痴呆症患者的软件应用程序来记录学生自主学习的结果。该研究致力于创造一种与软件开发课程相联系的敏捷的职业体验,以全面提高学生的学习效果。背景:大多数在线课程仅限于讲座、作业和测试。然而,学生们在被动的教学和没有实践经验的情况下很难发展。除此之外,学生没有获得与他们的专业相关的经验,也不熟悉软件开发过程中的需求。本研究的研究人员认为,学生自主学习(SOL)和Scrum可以成为实践学习经验的基础,学生能够积极主动地进行自己的学习。该研究指出,痴呆症患者的增加以及医疗保健领域缺乏交互式软件应用程序是需要研究和开发的领域。该软件应用程序的创建是为了满足痴呆症患者对有意义的互动和改善记忆的需求。学生能够在自己的学习中发挥领导作用,同时在导师的指导下开发自己的项目。方法。在这项研究中,学生和教授作为一个团队一起工作,体验了学生的学习所有权,其中包含了类似scrum的实践。在整个过程中,学生能够从教授那里寻求指导,并能够在每周的会议上得到反馈。学生记录下他们每周的发现,并为每周设定目标。这有助于学生遵循类似scrum的实践,在这种实践中,一个复杂的项目可以分成多个较小的单元,并单独处理。Scrum冲刺帮助学生为每个开发周期设定目标,并确定特定任务的优先级。学生体验如何成功地管理时间,在规定的结束日期完成一个复杂的项目。每次迭代都允许学生通过做研究、与专家交谈以及每周举行教师与学生的会议来进一步发展。Scrum过程通常允许不断的审查,学生能够访问早期迭代的文档。的贡献。本研究通过提供过程、关注点和成功的文档,展示了与学生自主学习和Scrum相关的学生成功的学习成果。这项研究将学生的学习与专业经验联系起来,这与学生的学习所有权和Scrum密切相关。该学生认识到通过软件开发改善痴呆症患者状况的重要性。一般来说,学生们注意到,通过选择一个感兴趣的主题,他们的动机和编程技能比在正常的课堂环境中提高得更快。对从业人员的建议。本研究的研究人员建议从业者考虑提供一种与败类有关的学生学习所有权的体验。欢迎技术领域的教职员工分享本研究的发现,因为他们在整个过程中体验了学生的观点。对研究人员的建议:研究人员被邀请体验学生自主学习和Scrum实践如何改变技术课程的学习成果。研究人员可以体验到学习者独立性的提高和进一步发展学生编程技能的动力。对社会的影响这项研究展示了学生自主学习和Scrum实践如何能够提供一种新的高等教育形式,通过实践参与获得更成功的结果。此外,本研究希望通过开发一个以痴呆症为重点的交互式软件应用程序,提高人们对痴呆症患者及其所面临的麻烦的认识。未来的研究。未来的研究可以在高等教育环境中结合学生自主学习和Scrum方法,为学生提供更专业的体验。痴呆相关软件在医疗保健中的应用研究可以进一步拓展和探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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