Event reconstruction in time warp

Lijun Li, C. Tropper
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引用次数: 13

Abstract

In optimistic simulations, checkpointing techniques are often used to reduce the overhead caused by state saving. In this paper, we propose event reconstruction as a technique with which to reduce the overhead caused by event saving, and compare its memory consumption and execution time to the results obtained by dynamic checkpointing. As the name implies, event reconstruction reconstructs input events and anti-events from the differences between adjacent states, and does not save input events in the event queue. For simulations with fine event granularity and small state size, such as the logic simulation of VLSI circuitry, event reconstruction can yield an improvement in execution time as well as a significant reduction in memory utilization when compared to dynamic checkpointing. Moreover, this technique facilitates load migration because only the state queue needs to be moved from one processor to another.
时间扭曲中的事件重建
在乐观模拟中,检查点技术通常用于减少由状态保存引起的开销。在本文中,我们提出了事件重构作为一种技术,以减少事件保存带来的开销,并将其内存消耗和执行时间与动态检查点获得的结果进行了比较。顾名思义,事件重构是根据相邻状态之间的差异重构输入事件和反事件,并不将输入事件保存在事件队列中。对于具有细事件粒度和小状态大小的模拟,例如VLSI电路的逻辑模拟,与动态检查点相比,事件重建可以提高执行时间,并显着降低内存利用率。此外,这种技术有助于负载迁移,因为只需要将状态队列从一个处理器移动到另一个处理器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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