Quality of Reusable Game Software: Empowering Developers with Automated Quality Checks

W. V. D. Vegt, W. Westera
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引用次数: 0

Abstract

This study presents a quality assurance methodology geared to reusable (serious) game software that is posted on the Gamecomponents.eu marketplace portal. This portal provides an online hub for the exchange of serious game software components. The quality assurance methodology comes with a running prototype in C#. It is based on a flexible, plug-in architecture, which allows to flexibly add new checks. The tool starts at solution/project file level rather than code level and covers a variety of issues, e.g. naming conventions, warnings, documentation, portability, namespaces and classes. Specific coding level tests check for portability of game software components. Software testing results show that the approach uncovers a large numbers of hidden flaws and issues that require to be fixed. The tool will empower developers to enhance the quality of their software during development and will contribute to the overall quality level of exposed game software at the Gamecomponents.eu portal.
可重用游戏软件的质量:授权开发者进行自动质量检查
这项研究提出了一种质量保证方法,适用于发布在Gamecomponents上的可重用(严肃)游戏软件。欧盟市场门户网站。这个门户网站为严肃游戏软件组件的交换提供了一个在线中心。质量保证方法伴随着c#的运行原型。它基于一个灵活的插件架构,允许灵活地添加新的检查。该工具从解决方案/项目文件级别开始,而不是代码级别,涵盖了各种问题,例如命名约定、警告、文档、可移植性、命名空间和类。特定的编码水平测试检查游戏软件组件的可移植性。软件测试结果表明,该方法揭示了大量需要修复的隐藏缺陷和问题。该工具将帮助开发者在开发过程中提高软件的质量,并有助于提高Gamecomponents中公开的游戏软件的整体质量水平。欧盟的门户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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