Dynamic adaptive mesh streaming for real-time 3D teleimmersion

Simon Crowle, Alexandros Doumanoglou, Benjamin Poussard, M. Boniface, D. Zarpalas, P. Daras
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引用次数: 4

Abstract

Recent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality environments. The full body reconstruction (FBR) process is computationally expensive requiring comparatively high CPU, GPU and network resources in order to maintain a shared, virtual reality in which high quality 3D reproductions of users can be rendered in real-time. A significant optimisation of the delivery of FBR content has been achieved through the real-time compression and de-compression of 3D geometry and textures. Here we present a new, adaptive compression methodology that allows a TI system called 3D-LIVE to modify the quality and speed of a FBR TI pipeline based on the data carrying capability of the network. Our rule-based adaptation strategy uses network performance sampling processes and a configurable rule engine to dynamically alter the compression of FBR reconstruction on-the-fly. We demonstrate the efficacy of the approach with an experimental evaluation of system and conclude with a discussion of future directions for adaptive FBR compression.
动态自适应网格流实时三维远程沉浸
全身3D重建方法的最新进展已经导致在包括游戏和混合现实环境在内的一系列远程沉浸(TI)环境中实现高质量,实时,逼真的用户捕获。全身重建(FBR)过程的计算成本很高,需要相对较高的CPU、GPU和网络资源,以维持共享的虚拟现实,在虚拟现实中,可以实时渲染高质量的用户3D复制品。通过实时压缩和解压缩3D几何和纹理,实现了FBR内容传输的显著优化。在这里,我们提出了一种新的自适应压缩方法,该方法允许TI系统3D-LIVE根据网络的数据承载能力修改FBR TI管道的质量和速度。我们的基于规则的自适应策略使用网络性能采样过程和一个可配置的规则引擎来动态地改变FBR重构的压缩。我们通过系统的实验评估证明了该方法的有效性,并讨论了自适应FBR压缩的未来方向。
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