Virtual Optical Bench: Teaching Spherical Lens Layout in VR with Real-Time Ray Tracing

M. Bellgardt, Sebastian Pape, David Gilbert, M. Prochnau, Georg König, T. Kuhlen
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Abstract

Teaching in optical systems design is usually performed on an optical bench. While experimentation plays an important role in education, experiments involving expensive or dangerous components are usually limited to short, heavily supervised sessions. Computer simulations, on the other hand, offer high accessibility, but suffer from reduced realism and tangibility when presented on a 2D screen. For this reason, we present the virtual optical bench, an application that lets users explore spherical lens layouts in virtual reality (VR). We implemented a numerically accurate simulation of optical systems using Nvidia OptiX, as well as a prototypical VR application, which we then evaluated in an expert review with 6 optics experts. Based on their feedback, we re-implemented our VR application in Unreal Engine 4. The re-implementation has since been actively used for teaching optical layouts, where we performed a qualitative evaluation with 18 students. We show that our virtual optical bench achieves good usability and is perceived to enhance the understanding of course contents.
虚拟光学平台:使用实时光线追踪在VR中教授球面透镜布局
光学系统设计的教学通常是在光学实验台上进行的。虽然实验在教育中发挥着重要作用,但涉及昂贵或危险成分的实验通常仅限于短期、严格监督的课程。另一方面,计算机模拟提供了较高的易用性,但当呈现在2D屏幕上时,其真实感和可视性就会降低。出于这个原因,我们提出了虚拟光学工作台,一个让用户在虚拟现实(VR)中探索球面透镜布局的应用程序。我们使用Nvidia OptiX实现了光学系统的数值精确模拟,以及一个原型VR应用程序,然后我们在6位光学专家的专家评审中进行了评估。根据他们的反馈,我们在虚幻引擎4中重新实现了我们的VR应用。此后,重新实施被积极用于光学布局的教学,我们对18名学生进行了定性评估。我们的研究表明,我们的虚拟光学平台达到了良好的可用性,并被认为可以提高对课程内容的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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