Multi-round Master-Worker Computing: A Repeated Game Approach

Antonio Fernández, Chryssis Georgiou, Miguel A. Mosteiro, D. Pareja
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引用次数: 5

Abstract

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers' decision of whether to comply (compute the task) or not (return a bogus result to save the computation cost) as a mixed extension of a strategic game among workers. That is, we assume that workers are rational in a game-theoretic sense, and that they randomize their strategic choice. Workers are assigned multiple tasks in subsequent rounds. We model the system as an infinitely repeated game of the mixed extension of the strategic game. In each round, the master decides stochastically whether to accept the answer of the majority or verify the answers received, at some cost. Incentives and/or penalties are applied to workers accordingly. Under the above framework, we study the conditions in which the master can reliably obtain tasks results, exploiting that the repeated game model captures the effect of long-term interaction. That is, workers take into account that their behavior in one computation will have an effect on the behavior of other workers in the future. Indeed, should a worker be found to deviate from some agreed strategic choice, the remaining workers would change their own strategy to penalize the deviator. Hence, being rational, workers do not deviate. We identify analytically the parameter conditions to induce a desired worker behavior, and we evaluate experimentally the mechanisms derived from such conditions. We also compare the performance of our mechanisms with a previously known multi-round mechanism based on reinforcement learning.
多轮主工计算:一种重复博弈方法
我们考虑一个计算系统,其中主处理器通过Internet将任务分配给工作处理器执行。我们将工人是否服从(计算任务)的决策(返回假结果以节省计算成本)建模为工人之间战略博弈的混合扩展。也就是说,我们假设工人在博弈论意义上是理性的,他们的战略选择是随机的。在随后的几轮中,工人被分配了多个任务。我们将该系统建模为战略博弈的混合扩展的无限重复博弈。在每一轮中,主人随机决定是接受多数人的答案,还是以一定的代价验证收到的答案。奖励和/或处罚适用于相应的工人。在上述框架下,我们研究了主人能够可靠地获得任务结果的条件,利用重复博弈模型捕捉了长期交互的效果。也就是说,工作人员考虑到他们在一次计算中的行为将对未来其他工作人员的行为产生影响。事实上,如果发现一个工人偏离了某种商定的战略选择,其余的工人会改变自己的策略来惩罚偏离者。因此,理性的工人不会偏离。我们分析确定的参数条件,以诱导所需的工人行为,我们实验评估机制,从这样的条件。我们还将我们的机制的性能与先前已知的基于强化学习的多轮机制进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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