Simplifying Interactive Programming with Keywords "that' and "those'

A. Taivalsaari, T. Mikkonen
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引用次数: 3

Abstract

Most object-oriented programming and scripting languages provide a keyword called self or this that allows applications to refer to the variables and functions of the current object instance. In this paper we introduce two new keywords that and those to facilitate interactive programming. The key idea behind these keywords is to make it easy to refer programmatically to those objects that are currently under manipulation in the graphical user interface.
使用关键字“that”和“those”简化交互编程
大多数面向对象编程和脚本语言都提供了一个名为self或this的关键字,允许应用程序引用当前对象实例的变量和函数。在本文中,我们引入了两个新的关键字来促进交互式编程。这些关键字背后的关键思想是使以编程方式引用图形用户界面中当前正在操作的对象变得容易。
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