Proximity-Based Reward System and Reinforcement Learning for Path Planning

Marc-Andrė Blais, M. Akhloufi
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Abstract

Path planning is an important and complex task in the field of robotics and automation. It consists of finding the optimal path given a starting location, obstacles and a final destination. Reinforcement learning is a trial and error approach that has seen success in the field of path planning. Multiple reinforcement learning algorithms such as Q-learning and SARSA exist and have achieved great results. These algorithms typically use a uniform reward system such that every move, collision and goal return a specific reward. We propose a proximity-based reward system for classical reinforcement learning algorithms on path planning scenarios. We compare our reward systems combined with different optimization techniques and algorithms for path planning. These approaches are compared using the total completion rate for the mazes and average training time. We achieved interesting results with our reward systems and optimization techniques allowing us to decrease the training time.
基于邻近度的奖励系统和路径规划的强化学习
路径规划是机器人及其自动化领域中一项重要而复杂的任务。它包括在给定起始位置、障碍和最终目的地的情况下找到最佳路径。强化学习是一种反复试验的方法,在路径规划领域取得了成功。存在Q-learning、SARSA等多种强化学习算法,并取得了很好的效果。这些算法通常使用统一的奖励系统,这样每次移动、碰撞和目标都会返回特定的奖励。我们提出了一种基于邻近度的奖励系统,用于经典的路径规划强化学习算法。我们比较了结合了不同优化技术和路径规划算法的奖励系统。使用迷宫的总完成率和平均训练时间对这些方法进行比较。我们通过奖励系统和优化技术减少了训练时间,获得了有趣的结果。
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