Podcasting a Pandemic: Reporting from Station Eleven

G. B. Strauch
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Abstract

Introduction One obstacle to building a classroom community is media content that has become extremely fragmented. There is so much new and niche content produced daily that there are fewer shared cultural texts, but it is through these shared texts (and experiences) that both students and instructors can find common topics of interest. Speaking in terms of emerging digital economies, Anderson (2004) noted that there has been a shift in media from the massmarket, hit-driven culture to one of niche entertainment. Or as he described it: the long tail. At the wider end of the tail are the mass-market hits—Friends, Grey’s Anatomy, Game of Thrones—and at the narrower end are indie content and content directed toward smaller, niche communities of consumers. In addition to television and movies, other media, such as podcasts, video games (whose narratives have become increasingly complex), YouTube, Vlogs, blogs, etc., have resulted in students having richer and more diverse and nuanced media and textual consumption than those of previous generations, but this fragmentation of content has also made it more difficult to build affinity spaces for engaged learning. Although media fragmentation has made it more difficult to find shared cultural texts, new media has fostered deeper engagement with texts, allowing students to interact with them beyond simply watching or listening at a prescribed time or place. By interacting with texts through multimodal genres and assignments, students begin to build toward an interdisciplinary understanding of—or ability to transfer—writing (or text production) and thinking skills. Identifying critical thinking as interdisciplinary understanding values a student’s
播客大流行:11号站的报道
建立课堂社区的一个障碍是媒体内容已经变得非常分散。每天都有如此多的新内容和小众内容产生,共享的文化文本很少,但正是通过这些共享的文本(和经验),学生和教师都可以找到共同感兴趣的话题。谈到新兴的数字经济,Anderson(2004)指出,媒体已经从大众市场、热门文化转向小众娱乐。或者正如他所描述的:长尾。在尾部较宽的一端是大众市场的热门节目——《老友记》、《实习医生格蕾》、《权力的游戏》——而在较窄的一端是独立内容和面向较小的、利基消费者群体的内容。除了电视和电影,其他媒体,如播客、电子游戏(其叙事变得越来越复杂)、YouTube、Vlogs、博客等,使学生的媒体和文本消费比前几代人更丰富、更多样化、更细致入微,但这种内容的碎片化也使建立参与式学习的亲和力空间变得更加困难。虽然媒体碎片化使得寻找共享的文化文本变得更加困难,但新媒体促进了与文本的更深层次的接触,使学生能够在规定的时间或地点与文本进行互动,而不仅仅是在规定的时间或地点观看或收听。通过多模式体裁和作业与文本互动,学生开始建立跨学科的理解——或转移写作(或文本制作)和思维技能的能力。将批判性思维视为跨学科的理解,重视学生的批判性思维
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