Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking

Gaku Fukui, Takuto Nakamura, Keigo Matsumoto, Takuji Narumi, H. Kuzuoka
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引用次数: 2

Abstract

Natural and realistic walking experience in the virtual environment is critical in increasing immersion in virtual reality. Redirected walking (RDW) was proposed to improve the walking experience, and many studies were conducted to expand its detection threshold (DT). In this study, we investigated the effect on redirected walking when the knee was subjected to the hanger reflex, which creates the illusion of a strong force by applying a shearing force to the skin. The results suggest that the hanger reflex at the knee affects gait, but contrary to expectations, the hanger reflex at the knee did not affect the DT of RDW, and wearing the device on the knee itself expands the DT. Although the results are not what one would expect, the findings of this study provide an interesting perspective for more effective RDW in the future.
佩戴紧膝装置及施加膝关节剪切力对定向行走的影响
虚拟环境中自然逼真的行走体验是提高虚拟现实沉浸感的关键。重定向步行(Redirected walking, RDW)是为了改善步行体验而提出的一种方法,许多研究都在扩大其检测阈值(detection threshold, DT)。在这项研究中,我们研究了当膝盖受到衣架反射时对重定向行走的影响,衣架反射通过向皮肤施加剪切力来产生强大力量的错觉。结果表明,膝关节的衣架反射影响步态,但与预期相反,膝关节的衣架反射并不影响RDW的DT,并且在膝盖上佩戴该装置本身扩大了DT。尽管结果并非人们所期望的那样,但本研究的发现为未来更有效的RDW提供了一个有趣的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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