Project Orpheus A Research Study into 360° Cinematic VR

M. Vosmeer, B. Schouten
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引用次数: 27

Abstract

When creating content for virtual reality, filmmakers find that they need to re-evaluate the tools they have traditionally used to tell their stories, and explore the new possibilities that this particular medium has to offer. To determine how storytelling- and filmmaking tools function in VR, the concept of presence is currently being re-evaluated for its possibilities to be used as a measurement of the relative effectiveness of these tools. The research project Project Orpheus is presented as a case study into trans-medial storytelling, exploring how the impact of a traditional television show may be reinforced by an immersive VR experience. The movie was subsequently used to conduct a small qualitative study into the use of 3D sound to guide the viewers attention in VR.
Orpheus项目:360°电影VR研究
在为虚拟现实创作内容时,电影制作人发现他们需要重新评估他们传统上用来讲述故事的工具,并探索这种特殊媒介所提供的新可能性。为了确定讲故事和电影制作工具如何在VR中发挥作用,目前正在重新评估存在的概念,以衡量这些工具的相对有效性。研究项目project Orpheus是跨媒体讲故事的一个案例研究,探索如何通过沉浸式VR体验来加强传统电视节目的影响。这部电影随后被用来进行一个小型的定性研究,研究在VR中使用3D声音来引导观众的注意力。
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