In-game action list segmentation and labeling in real-time strategy games

Wei Gong, Ee-Peng Lim, Palakorn Achananuparp, Feida Zhu, D. Lo, Freddy Chongtat Chua
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引用次数: 5

Abstract

In-game actions of real-time strategy (RTS) games are extremely useful in determining the players' strategies, analyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough for these analyses. The inconsistency we observed in human annotation of in-game data makes the analytical task even more challenging. In this paper, we propose an integrated system for in-game action segmentation and semantic label assignment based on a Conditional Random Fields (CRFs) model with essential features extracted from the in-game actions. Our experiments demonstrate that the accuracy of our solution can be as high as 98.9%.
即时策略游戏中的游戏内动作列表分割和标签
即时战略(RTS)游戏的游戏内行动在决定玩家的策略、分析他们的行为和建议提高他们游戏技能的方法方面非常有用。不幸的是,对于这些分析来说,非结构化的游戏内行动序列并不能提供足够的信息。我们在游戏数据的人类注释中观察到的不一致性使得分析任务更具挑战性。在本文中,我们提出了一个基于条件随机场(CRFs)模型的游戏内动作分割和语义标签分配集成系统,该模型从游戏内动作中提取基本特征。实验表明,该方法的准确率可高达98.9%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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