Virtual reality headset using a gaze-synchronized display system

Andrea Toulouse, S. Thiele, A. Herkommer
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Abstract

We present a concept for virtual reality (VR) headsets which is inspired by the design of the human eye itself. By using a rotatable display system which resembles a mechanical copy of the eye, we achieve a high resolution at the foveal spot and lower resolution in the periphery while maintaining a large field of view. Fast and accurate retinal eye tracking by observing the blind spot on the fovea centralis is possible with this solution. The vergence-accomodation conflict can be solved potentially by integrating an off-the-shelf tunable lens.
使用注视同步显示系统的虚拟现实耳机
我们提出了一个虚拟现实(VR)头显的概念,它的灵感来自人眼本身的设计。通过使用一个类似于眼睛的机械复制的可旋转显示系统,我们在保持大视野的同时,在中央凹点实现了高分辨率,在外围实现了低分辨率。通过观察中央凹上的盲点,可以实现快速准确的视网膜眼动追踪。通过集成现成的可调透镜,可以潜在地解决收敛调节冲突。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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