{"title":"Building a labeled dataset for recognition of handball actions using mask R-CNN and STIPS","authors":"Marina Ivasic-Kos, M. Pobar","doi":"10.1109/EUVIP.2018.8611642","DOIUrl":null,"url":null,"abstract":"Building successful machine learning models depends on large amounts of training data that often needs to be labelled manually. We propose a method to efficiently build an action recognition dataset in the handball domain, focusing on minimizing the manual labor required to label the individual players performing the chosen actions. The method uses existing deep learning object recognition methods for player detection and combines the obtained location information with a player activity measure based on spatio-temporal interest points to track players that are performing the currently relevant action, here called active players. The method was successfully used on a challenging dataset of real-world handball practice videos, where the leading active player was correctly tracked and labeled in 84 % of cases.","PeriodicalId":252212,"journal":{"name":"2018 7th European Workshop on Visual Information Processing (EUVIP)","volume":"2012 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 7th European Workshop on Visual Information Processing (EUVIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EUVIP.2018.8611642","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17
Abstract
Building successful machine learning models depends on large amounts of training data that often needs to be labelled manually. We propose a method to efficiently build an action recognition dataset in the handball domain, focusing on minimizing the manual labor required to label the individual players performing the chosen actions. The method uses existing deep learning object recognition methods for player detection and combines the obtained location information with a player activity measure based on spatio-temporal interest points to track players that are performing the currently relevant action, here called active players. The method was successfully used on a challenging dataset of real-world handball practice videos, where the leading active player was correctly tracked and labeled in 84 % of cases.