Spaceline

Sylvia Rothe, H. Brunner, D. Buschek, Heinrich Hußmann
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引用次数: 4

Abstract

Watching omnidirectional movies via head mounted displays puts the viewer inside the scene. In this way, the viewer enjoys an immersive movie experience. However, due to the free choice of field-of-view, it is possible to miss details which are important for the story. On the other hand, the additional space component gives the filmmakers new opportunities to construct stories. To support filmmakers and viewers, we introduce the concept of a 'spaceline' (named in analogy to the traditional 'timeline') which connects movie sequences via interactive regions. We developed a spaceline editor that allows researchers and filmmakers to define such regions as well as indicators for visualising regions inside and outside the current field-of-view. *
Spaceline
通过头戴式显示器观看全方位电影将观众置于场景中。通过这种方式,观众可以享受身临其境的电影体验。然而,由于视野的自由选择,可能会错过对故事重要的细节。另一方面,额外的空间成分给电影制作人提供了构建故事的新机会。为了支持电影制作人和观众,我们引入了“空间线”的概念(与传统的“时间线”类似),它通过互动区域连接电影序列。我们开发了一个空间线编辑器,允许研究人员和电影制作人定义这样的区域,以及用于可视化当前视场内外区域的指示器。*
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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